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Re: CSGN mk2
Posted: April 14th, 2011, 11:42 am
by Thiel
The point where the shaft goes through the hull looks weird.
Re: CSGN mk2
Posted: April 14th, 2011, 1:08 pm
by TimothyC
I just noticed a few glitches on the underwater hull, mostly relating to my last edit of the Prairie-Masker system. I'll try to get those fixed today, and add a few very very minor above water line hull details.
Re: CSGN mk2
Posted: April 14th, 2011, 1:26 pm
by acelanceloet
Thiel wrote:The point where the shaft goes through the hull looks weird.
ah, I forgot to fix that one...... thanks for pointing out. timothyc, are you already working on it or do I have time to fix this now before you start on it?
Re: CSGN mk2
Posted: April 14th, 2011, 1:38 pm
by acelanceloet
Re: CSGN mk2
Posted: April 14th, 2011, 2:35 pm
by ALVAMA
Awesome work!
Re: CSGN mk2
Posted: April 14th, 2011, 4:00 pm
by TimothyC
Latest:
- Reversion to a more period Helicopter
- Fixed Prairie-Masker
- Fixed underwater hull shading issues (that came from both Ace and I)
- Added Load line marks
- Added outlets for drainage
Re: CSGN mk2
Posted: April 14th, 2011, 4:10 pm
by acelanceloet
thanks a lot! I suppose we call it finished now?
Re: CSGN mk2
Posted: April 14th, 2011, 4:30 pm
by TimothyC
Well I'm happy with her so yeah. Let's call it finished.
Re: CSGN mk2
Posted: April 14th, 2011, 4:46 pm
by swin_lad
The helo looks out of proportion, but apart from that a bloody good show XD
Re: CSGN mk2
Posted: April 14th, 2011, 4:50 pm
by ALVAMA
Nothing wrond with the helo