USN Systems (02/26/2013)

Moderator: Community Manager

Message
Author
Gollevainen
Posts: 4715
Joined: July 27th, 2010, 5:10 am
Location: Finland
Contact:

Re: USN Systems

#271 Post by Gollevainen »

I dont draw with paint.net, I only use it for leveling and scaling... ;) its vector type of line tool is still like trying to use paint-burst instead of pencil, and becouse I have Windovs7, I have degraded back to the old old paint of XP since the vista's paint I have not been able to locate from anywhere.
Colosseum
Posts: 5218
Joined: July 26th, 2010, 9:38 pm
Location: Austin, TX
Contact:

Re: USN Systems

#272 Post by Colosseum »

The main problem with this gun is that it looks too large when overlaid on any of my ships. It's simply "too big"; and yes, as I'm sure you know, "too big" can be by only a pixel in each direction. ;)

As for shading it in the "new way", I've always done it this way and I'm not inclined to change my style when everyone else seems to have adopted their own shading format regardless of whatever rules we have in place. I don't use this shading method on my ships in general so I see no reason to adopt it for a single gun mount.
Gollevainen
Posts: 4715
Joined: July 27th, 2010, 5:10 am
Location: Finland
Contact:

Re: USN Systems

#273 Post by Gollevainen »

well I agree. if one part is shaded with one way and the rest of the ship is not, then the overall outcome would not be that clever looking. Then again it goes vice-versa, so using parts without shading in ships that are using shading as technique, the thing just wouldn't look good.
I could pressume and assume and wish that our ranks would be skillfull enough to make their own judgment about the matter, but self-deception is not my virtues ;)

So I suggest you do both versions; one for each style?
Colosseum
Posts: 5218
Joined: July 26th, 2010, 9:38 pm
Location: Austin, TX
Contact:

Re: USN Systems

#274 Post by Colosseum »

I'll post it once I get the ship redone... I've been held up redrawing parts for the last few days. :P
User avatar
Demon Lord Razgriz
Posts: 446
Joined: July 27th, 2010, 1:18 am
Location: Eastern North Carolina

Re: USN Systems

#275 Post by Demon Lord Razgriz »

Just so you know Colo, you can get the exact measurements of the gun here:

http://www.hnsa.org/doc/guncat/index.htm

Just need to know which Mod it was :D
95% of my drawings are destined for NS, 4.9% for fun, & .1% serious.
Worklist:
Space Shuttle
Atlas V
Delta II/III
Project Constellation
Soyuz series
User avatar
klagldsf
Posts: 2765
Joined: July 28th, 2010, 4:14 pm

Re: USN Systems

#276 Post by klagldsf »

A note on the Mk 37 3/70 gun system:

the sheet says that the director used on it is unknown. I've looked at photographs of the ships that used this system (Mistcher, Norfolk, and a converted Gearing) and it looks like it was either SPG-53 (Norfolk) or Mk 56 (others).
User avatar
Zephyr
Posts: 1587
Joined: November 22nd, 2011, 4:47 am
Location: Marietta, Georgia - USA

Re: USN Systems

#277 Post by Zephyr »

Here is the 8"/30 gun I used for the Atlanta. Most of it is hidden behind the barbette, but I tried to get as close as possible to what they looked like.

Image
"Anybody remotely interesting is mad in some way." - The Seventh Doctor
Wolfman
Posts: 254
Joined: July 26th, 2011, 6:48 pm

Re: USN Systems

#278 Post by Wolfman »

Colosseum's whipped up the SC radar for his Fletcher-class DD.
Colosseum
Posts: 5218
Joined: July 26th, 2010, 9:38 pm
Location: Austin, TX
Contact:

Re: USN Systems

#279 Post by Colosseum »

The SC radar is from here:

Image
Wolfman
Posts: 254
Joined: July 26th, 2011, 6:48 pm

Re: USN Systems

#280 Post by Wolfman »

Ah, okay.
Post Reply