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Re: the wierd ship Challenge

Posted: February 8th, 2014, 12:30 pm
by RP1
Trimaran paddle-wheel TBD? From a low-poly steampunk project I've been working on-and-off-and-on-again:

Image

RP1

Re: the wierd ship Challenge

Posted: February 8th, 2014, 12:33 pm
by Thiel
While I doubt the modelling techniques of the day would have been up to designing something like that it does look cool.

Re: the wierd ship Challenge

Posted: February 8th, 2014, 1:16 pm
by heuhen
looks cool

Re: the wierd ship Challenge

Posted: February 12th, 2014, 9:06 pm
by RP1
Is this where we post actual SB submissions? I've run some numbers on the HySWAS and am in the process of drawing it. :-)

Re: the wierd ship Challenge

Posted: February 12th, 2014, 9:17 pm
by heuhen
if you want to post an odd SB-drawing of a ships that works but is totally weird at the same time.

Re: the wierd ship Challenge

Posted: February 12th, 2014, 10:04 pm
by Thiel
I've got this horrible old thing
Image

Re: the wierd ship Challenge

Posted: February 12th, 2014, 10:07 pm
by heuhen
weird, interesting, can work and a interesting capability.... and as concept goes, very very interesting.

Re: the wierd ship Challenge

Posted: March 1st, 2014, 6:37 pm
by RP1
• 128 containers
• 40-45 knots
• 800nm+ range

• Propulsion: 2 LNG-fueled MT-30 derivatives mechanically driving 4 AWJ-21 waterjets.
• Operated by my fictional shipping company Inter-Shipping Lines in the North Sea.
• Based loosely on the HYSWAS-4000 ASW frigate proposed by the French Ecole Nationale Superieure de Techniques Advancees in 1979.

What fun! :D :twisted:

RP1

Image

Re: the wierd ship Challenge

Posted: March 1st, 2014, 6:43 pm
by TimothyC
That is different. I'm confused on the containers however. Are they stacked three or four tall?

Re: the wierd ship Challenge

Posted: March 1st, 2014, 6:49 pm
by RP1
Hi,

Three tall. She's hatcoverless, but the lowest tier is 2 containers narrower. And saying this I've just realised the totally obvious mistake I made that doesn't imply anti-gravity containers no not at all. I'll fix that.

RP1

[EDIT: Should be fixed now :) ]