Re: cvbbdds world
Posted: December 20th, 2013, 3:13 pm
cvbbdd, as to shading something that can be helpful is to use one of the free 3D modeling programs out there and create a roughly equivalent shape. Most let you place the light source so you can play around with it to understand how lighting falls on curves, overhangs and the like. I use Google Sketchup because its good for building design too, but Wings3D and others works too.
To make it even easier when you get the lighting and shap right use parallel projection and view the item from standard camera angle right or left to get a profile, you can then screen grab this and past it into your drawing program, scale it down to SB standards and basically trace the lighting gradients onto your drawing. You will have to clean it up to SB styling of course, but this will get you basic start. This method also helps with dealing with curves over irregular surfaces where shading itself won't cut it. It can be hard to translate that into profile perspective for a novice artist (like me!).
To make it even easier when you get the lighting and shap right use parallel projection and view the item from standard camera angle right or left to get a profile, you can then screen grab this and past it into your drawing program, scale it down to SB standards and basically trace the lighting gradients onto your drawing. You will have to clean it up to SB styling of course, but this will get you basic start. This method also helps with dealing with curves over irregular surfaces where shading itself won't cut it. It can be hard to translate that into profile perspective for a novice artist (like me!).