Oversized Battleships Redux.

Post any drawings you have made that do not pertain to an Alternate Universe scenario and are not a never-built design.

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acelanceloet
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Re: Oversized Battleships Redux.

#11 Post by acelanceloet »

ah, makes sense, although I have doubts about them being on different heights..... but it could be build then.
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Thiel
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Re: Oversized Battleships Redux.

#12 Post by Thiel »

I'd loose all the 5"/54s on the long hull Arizona. Between the main guns and the six inchers you should have more NGS firepower than you'd ever need and each 5in gun takes at least thirty crew so you can cut manpower requirements by 360 just from the gun crews and it'll likely go well above 400 when you include director crews and such.
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BB1987
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Re: Oversized Battleships Redux.

#13 Post by BB1987 »

so that's my try for the long hull version with only 22-inch and 8-inch guns retained; i've lowered the aft superstructure, the VLS and the harpoon launchers, removed all the Mark 37/25 directors and the SPQ9 (as they would be useless without the 5-inch guns), lowered the mainmast, lowered the stack, rearrenged the chaff launchers and the RAM, redone part of the bridge and rebuilt almost entirely the fore fire control tower trying to archieve a more USN-esque look; this way the forward SPY-1 arrays are placed 4 meters lower than before, and all the useless extra greenhouses are gone.
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MihoshiK
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Re: Oversized Battleships Redux.

#14 Post by MihoshiK »

You should find a way to place those SPY panels together on your main mast, because they're actually fed by a signal generator deeper in the ship. On a Tico, there's two generators for two sets of panels, on a Burke there's one set for four panels. Unless the aft placement is actually two panels, and the fore one too (mirroring the Tico setup) you've got a rather unique setup where one signal generator is feeding three panels, and the other one one panel.
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BB1987
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Re: Oversized Battleships Redux.

#15 Post by BB1987 »

Yes, the SPY-1 setup is the same as the Ticonderoga cruisers, i also tought initially to place the arrays togheter like on the Arleigh Burke destroyers but eventually i've chosen to let those ships live with this flaw as the idea is have them as older battleships refitted this way instead of beign built from the ground-up (and i am indeed thinking about an AEGIS battleship designed from the ground-up to house the SPY-1 arrays, i've done just her hull tough)
Erusia Force
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Re: Oversized Battleships Redux.

#16 Post by Erusia Force »

Very nice! One small nitpick i got from the BBGN-029 I did, with a ship this size, the propeller blades may need to be a little fatter in order to maximize the water grab. I especially like your secondaries.
t72ural
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Re: Oversized Battleships Redux.

#17 Post by t72ural »

Looks alot like an American attempt to build a counterweight to the Kirov-class (or perhaps their successors). Great job! I can't wait to see how this turns out! :D
BB1987
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Re: Oversized Battleships Redux.

#18 Post by BB1987 »

ok, it's not a battleship, it's not a redux, but it's oversized and silly, more like a pixel-art attempt than a real viable design.. but i'm having fun.
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(i must definitely kick myself in the head and get back to IJN warships...)
acelanceloet
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Re: Oversized Battleships Redux.

#19 Post by acelanceloet »

no, go on, have fun! it looks great, but keep the power requirements in mind: you might have to add another set of turbines (and for shafts this long, integrated electric drive would not be an bad idea :P)
I have some doubts about an twin gun fitting in that unit, though :P and I also doubt the forward 2 VLS cells would be different in position, for construction reasons, unless you can show me an real world ship with an arrangement like that? (note, for 2 blocks a bit apart from each other it makes sense, but as close as this I doubt it)
Drawings are credited with J.Scholtens
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Re: Oversized Battleships Redux.

#20 Post by emperor_andreas »

Looks good thus far!
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